For a while on my learning (work really but, ah wells...) journey, designing mobile applications has been the most tough of all the graphic design studying I have to do on my own. It was indeed fun while the fun lasted, but mostly it was hours of OT and tears that endured in my memory... (QwQ))
1. Add-Verts
Although this isn't my first app design, it has been one of the app designs I treasured working on. I believe it can be found on the playstore even now.
I wouldn't say I'm proud of this one, but I'm really appreciative of the chance to design this app. It gave me the chance to learn many things about how basic elements of design and functionalities of general mobile applications work. Besides the unfamiliarity of graphic design, I had the chance to animate the shining of the jewel on the loading screen. Ahhh~ the familiarity of animating is almost a near heart-touching consolation amidst the struggle to learn new things. :)
Working and communicating directly with the client was also another major set of knowledge I gained while on this project. I was very lucky she was a very nice and kind lady.
2. Marine App
Next up is an app on the marine facilities. It basically works like Carousell app but they only feature marine field related products. It has already been launched on both appstore and playstore.
The Marine App app started out to seem a simple concept but the full UI screen design was really not slightest bit near simple. This is yet another one out of the many apps that I have designed that has endured in my memory. A milestone for me I suppose. The thought process that goes on beyond the beauty of an app, this app taught me the importance of designing in the thought for good user experience. The app is extensive, linking not only from obvious functions like main menu and browsing of products, but also the user profile, the chat function, the notification function and many other more minor functions but all the same important in the app.
I guess the UX (user experience) of an app is ultimately the make or break for an app. A white elephant cannot make the ever-changing tastes of users keep an app for the long-term, only an app that is useful, relevant and user-friendly.
3. OINK!
This is an in-house bill reminder app, aim mainly for the local users. OINK! has already been launched on playstore and is coming soon onto appstores!
As you can see from the sample screens, this app takes a totally different turn in terms of design style from the rest of the apps that I use to design. Everything is to-the-point and easy to understand. To be honest, I am especially proud of this app. From the concept down to the smallest function of a button has been proposed and designed by myself.
Other assets that ensued the publishing of the app includes small posters made for Facebook marketing.
4. Lobang King
Another in-house app that has yet to be launched in the market. In a nutshell, it is a shopping-base app that is basically aimed directly at local users.
This set of UI has been a real memorable set. It started out VASTLY different with slight differences to the UX and functionality to the app project. Initially, it was made more like a Taobao shopping app, a mess of information is being cramped in one single page and there are a zillion buttons to a zillion linking screens. It portrayed the aura of cheap shopping well through the initial design. Although everyone thought it was fine, I thought the app concept screens have to change. It is nice to tell people they are looking for cheap things here, but to me, shopping is not all about getting cheap things. I wanted it to be an experience where it becomes something that is enjoyable and easy (on top of great prices). Therefore, just the screen conceptualising itself took months to evolve to that you are looking at now.
Although it took so long in the making, it was a common baby of everyone in the team and we revised it over and over again. Every time a small change like thickness of icons, font usage, image placements, etc. This is by far the most inclusive and extensive app that I have done to date and I have to say, will be looking forward to the response of the public once it is published.
This is all I have to show for apps for now. I have only picked out those that are more memorable for me on my design journey and I'm really glad to be sharing this to the world. It makes me feel like my hardwork and OTs are being reaffirmed and possibly appreciated in a form that only writing for myself can make me feel.
Listing them all down this way really makes me see my growth. Learning things and seeing the growth is amazing, isn't it?